Tag: raytracer

Real time raytracer for optical design. Part Two

Added wavelength dispersion, scene graph for object hierarchies and some simple object control (position, rotation, scale)

Real time raytracer for optical design. Part One

Some early tests for a raytracer I’ve been working on. The raytracer is¬†written in C#. The graphics engine is written from scratch in OpenGL. For ray-triangle intersection I…