Light. Blender + LuxRender

Some renders made with Blender and LuxRender, a physically based rendering engine. Defining how light interacts with materials using its physical properties makes it possible to produce realistic images with effects like caustics, which are really hard to produce otherwise.

Rendering times are painfully slow, making it unsuitable for videos.

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1 Comment

  1. how can we eliminate the matte shdaow if ther is a parallel road.I am asking this because I am doing a road project and rendered the interchanges and roads without cars.While doing mat cars in vray I am getting 2 shdaows from the car which is on the bridge

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